Skip to content

πŸ“˜ Skill Mastery in Outlands

Understanding how skill points and mastery work is essential to building an effective template in Ultima Online: Outlands.


🎯 Base Skill Cap

  • All players start with a base skill cap of 700 points.
  • These points can be freely distributed across any skills (combat, crafting, utility, etc.).
  • Your total skill allocation cannot exceed this cap without using Skill Mastery Orbs.

πŸ§ͺ Raising Your Skill Cap

  • The base skill cap can be increased from 700 to 720 by using Skill Mastery Orbs.
  • You will need 20 orbs to reach the full 720-point cap.
  • These orbs can be obtained through gameplay and events.

πŸ“ˆ Skill Caps by Category

  • Each skill starts with a personal cap of 100.0.
  • You can raise select non-PvP skills to 120.0 using Skill Mastery Scrolls.
  • You can raise individual skills to 120 at any time, even if your total skill cap is still 700.
  • However, you are still limited to spending a maximum of 700 (or 720 with orbs) total skill points across all skills.

πŸ› οΈ Skills that can be raised to 120 include:

  • Tailoring
  • Tinkering
  • Alchemy
  • Blacksmithy
  • Carpentry
  • Inscription
  • Provocation, Peacemaking, Discordance
  • Other eligible non-PvP skills listed on the official wiki

πŸ§ͺ Example: Using Mastery Scrolls and Orbs

Imagine the following setup:

  • You have 7 skills at 100, totaling 700 skill points (the base cap).
  • You want to raise Tailoring to 120.0.

Step 1: Use 20 Skill Mastery Scrolls to raise Tailoring's personal cap to 120. You can now train Tailoring to 120β€”but doing so requires you to reduce other skills to stay within the 700 total cap.

Step 2 (Optional): Use 20 Skill Mastery Orbs to raise your overall cap from 700 to 720. Now you can raise Tailoring to 120 while keeping the other 6 skills at 100 each (6Γ—100 + 120 = 720).

This allows full use of your upgraded skill without sacrificing points elsewhere.


πŸ”„ Echo Templates (Skill Loadouts)

An Echo is a stored snapshot of your character’s current Stats and Skills, used to support multiple builds on a single character.

  • You can unlock up to 3 total Echoes per character.
  • Switching Echoes sets your current Stats/Skills to those saved in the target Echo.
  • Echoes do not store gear, inventory, or murder countsβ€”only Stats and Skills.
  • Switching is done via [echo command or at the Echo Pedestal.
  • Each switch triggers a cooldown (12 hours by default), which can be reduced to as low as 15 minutes with specific enhancements.

πŸ›‘ Restrictions:

  • You cannot switch Echoes if you've been in PvP within 5 minutes or combat within 2 minutes.
  • All skills are set to Locked upon activationβ€”you must manually enable gain/loss after switching.

πŸ’° Cost to Create an Echo:

Each new Echo requires one of the following: - 1,000,000 Gold
- 1,000,000 Doubloons
- 100 Skill Mastery Scrolls
- 25,000 Arcane Essence

Echoes are essential for PvM, crafting, and economic flexibility without creating a new character.
Learn more: Echoes – Outlands Wiki


🧠 Summary

Feature Limit / Requirement
Base Skill Cap 700
Max Skill Cap 720 (with 20 Mastery Orbs)
Max Individual Skill 120 (only non-PvP skills)
Total Active Skills Cannot exceed 700/720 points
Echo Templates Up to 3 skill loadouts via Pedestal

Master your skills, understand your limits, and optimize your build for maximum impact in both PvM and crafting scenarios.